Xia Ping’an took his mother to live in seclusion in the village, treating people’s illnesses. Wei Liao lined up on the sand table to form battles and perform performances, and his life was quite leisurely, and Han Xin’s fate had naturally changed. Later, by coincidence, Xia Ping’an treated Wei Liao, who had retired, and met Wei Liao. Therefore, people in the local area said that when Han Xin was herding sheep, he had to meet an immortal as a teacher and teach him how to cure diseases. It’s better, because Han Xin had never seen a doctor before, and no one had taught him about alchemy. Gradually, he has become famous locally, respected by others, and his family life is also very good. In Jiezhu, Xia Ping’an refines medicinal pills, cures diseases, has abnormal effects, and is filial to his mother. Han Xin’s Jiezhu Xia Ping’an is a breakthrough fusion. , Gradually opened a huge gap with the low-level God Blessed Ones, and had the ability to be independent. The accumulated divine power every month can already do a lot of things and use a lot of fighting secrets. Summoners who can enter the sixth level will naturally recover more than 450 points of divine power each month. The sixth level is an important watershed for the world’s favored people. Four divine bones had appeared on his body, and the ladder of conferred gods had extended half. Xia Ping’an was now a 2-star Summoner of the sixth level. In addition to improving the physical quality and reaction ability, the promotion of the summoner’s level is often accompanied by a sense of hunger in the body, which requires a lot of energy replenishment, and it is the same at this moment.īefore the morning, all the bounded orbs that arrived had been fused. although, more zeds = more dosh, cannot be refuted., the fastest update of the Golden Summoner! At noon, when the maid in the villa was preparing a fragrant meal in the kitchen, the door of the underground secret room finally opened, and Xia Ping’an, who had a deeper look, felt his stomach and walked out of the underground secret room. It's only the bigger ones that have a higher bounty and health - the trash remain trash. So don't give me that malarky about difficulties giving weaker zeds or zeds that give less money. Only scs, qps and fps have their health altered depending on number of players - and the dosh reward for them stays the same at every level. I think it must have been the bounty sharing due to the free week players playing headless-chicken commando, shooting everything once and then bunny-hopping off to go annoy someone else.Īs you can see - the dosh bounty, XP and health of clots (and most zeds) are the same at every level except normal:īloats, EDARs and up are the only ones that really have any difference in health - the only thing that changes is their speed, attacks and numbers. I played a game solo quick and was getting 7 per clot and the bounty for bloats, gores and rioters was the same. First, the Dosh earned perk wave increases in each difficulty, except Hard, where it's the lowest. Here's the results (I'll write the Dosh I have when I spawn and then the money I have at the end of each wave, not the beginning of the wave, and not the number of Dosh earned): (spoiler: I was right)Īs you can see there's differences. none) and see in each wave how much money do I have in each difficulties. To be sure what I felt was true I decided to run some tests: Play Survival on the same map on each difficulties with the same Perk (Berserker), same level (25), same skills (even tho it doesn't matter), with the same length (Long: 10 waves) buy no weapons, don't do stand your grounds objectifs, don't buy anything (weapons, armor, grenades, etc. _Lower is the difficulty, easier is to gain and maintain your dosh capital.Īlso do not forget than the game was free for a week and games were often with a lot of noobs.Īs I have friends with different levels, I play in almost every difficulties, and I noticed something: The Hard difficulty is the hardest to earn money. Originally posted by Arghantyl:_Prestige has NOTHING to do with the amount of dosh you gain.
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