Enter a T junction from the bottom and come to enemies on both sides? Well if you want to try to hide in a corner to limit the number of enemies that engage you, you've got to force on solo mode so Anton doesn't run into the melee. I've noticed Obsidian actually tried with the encounter designs, but the inherited mechanics just ruin nearly all of them. Playing some more and just reached the base planetside on Telos. If you want to plan out a build, here's a resource: ![]() Remember there's a lot of good stuff you can craft with them. The bonus attacks are also very strong, assuming you want to do that (and between Battle Meditation, Force Valor, and Power Attack, you can do that) as opposed to just flattening enemies with force powers.Īs for skills, a lot of the time you can use party members to handle skillchecks for you, which makes the main character's skills not that important, as long as you have all bases covered between your party. One force power I would definitely recommend early on is Force Speed, simply for Quality of Life purposes, since walking everywhere slowly will make you want to kill yourself. Battle Meditation is also a really good party buff later on. Force Barrier and Energy Resistance are probably the best powers to make combat into a joke because you won't take much damage, especially if you use a shield item on top. Jedi powers are pretty damn strong so Consular is pretty good, with its huge amount of force powers and force points (although you can always use Force Body to compensate for poor force points). ![]() Even with lower strength than that, you can kill things with a combination of gauntlets, Power Attack, and force powers that buff attack. Honestly most melee combat can be handled by flat damage and buffs anyway.
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